The pedagogically nice thing about this is the way it forces students to think laterally about how concepts are related. It also encourages an understanding of conceptual schema as hierarchical. As you get more experienced in the game, it becomes clear fairly quickly that certain higher level concepts are good waypoints to reach quickly that can then be used to drill down into the new concept area.
Take our example above:
- Taco leads to Mexican Cuisine.
- Mexican Cuisine leads to Mexico.
- Mexico leads to United States.
- United States leads to the Language and Religion anchor on the United States page.
- The Language and Religion anchor leads to Christian.
- Christian leads to Christian eschatology.
- Christian eschatology leads to End Times.
- And End Times leads to Apocalypse.
Another point to note about the game is that it can reward relatively obscure bits of knowledge. I knew, for example, that Christian eschatology would probably get me to Apocalypse but that's because of my philosophy background. Knowing that eschatology dealt with the historical arc of Christianity made that move a sensible one. It wouldn't necessarily have made sense to go that way to anyone else. Them's the breaks.
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